The Four Icon Challenge is a project created by Kyle Tezak, a graphic designer located in Chicago. The challenge is to summarize a book using only four icons. I chose to represent the book The Art of Racing in the Rain by Garth Stein.
I created my icons using the shape tools and the shape builder to create something that is visually interesting and cohesive. The hardest icon for me to make ended up being the zebra, which I suspect is because animals are organic shapes, and so its more difficult to recreate them, even as a simplified version. I feel that this challenge allowed me to experiment more with the shape builder tool, and that I now have a better understanding of how it works and its different effects. I learned very quickly to take away different layers of the icons when using the shape builder to trim other shape or else everything that overlapped would be deleted.
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For this activity, I created a type specimen, which is a demonstration of a specific typeface. I choose to use Constantia because I liked the look of its sharp and squared off serifs. I included demonstrations of not only how letters, numbers, and special characters looked in this typeface, but also displayed the main fonts included in it, such as Italic or Bold fonts. I also included some of the history of this typeface from when it was created and later released in 2006. Because this font is a Serif font, I would not use it for anything printed, and therefore, despite this specimen being created in Illustrator, I won't likely use it again due to Illustrator mainly being used for the design of posters, flyers, etc. that will be physically printed.
This image was made in Adobe Illustrator, which while similar, had its differences from working with Adobe Photoshop. I found that working in illustrator was easier than in photoshop, though that may be because I am currently using rudimentary tools and techniques, and creating less precise images. I found that working with basic vector graphics was relatively easy, and once I knew what the shape builder tool did, I had no problem understanding what this assignment was teaching me.
I begun this project by watching multiple tutorials on unwrapping UVs, one of which was assigned by my teacher. In this project I enjoyed painting the UV map, which was also the easiest part of this project for me. The hardest part of this assignment for me was making sure that I had painted every section of the model. Because this is a model that I created in the beginning of the year, there are many irregularities and uneven segments that made it easy to miss small slivers of the model that weren't painted the correct color. Through this skill I can now heighten my models, while also having a better understanding of materials in general when modeling. This assignment had me working more in depth with materials and bitmaps. While working on this box I learned to rotate bitmaps, which was something I hadn't previously considered needing to do. In a previous assignment I had been introduced to bitmaps so other than rotation, I feel like I didn't learn a lot from this lesson, but I did enjoy making the asset, and how it looks when it was finished. |
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April 2024
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