This project began with a tutorial given to me as a way to explore surface modeling, resulting in the first and more simplistic tank, which I then built upon, continuing with only using surface modeling to add detail. I really enjoyed learning how to add detail and build upon shapes, in addition to how to scale objects and faces. The most difficult part of this exercise was how creative I had to get due to only being able to add/subtract from a single original box using surface modeling and scaling to create more detail. Learning how surface modeling works not only allows to me to create models out of a single shape, but also create details and more complex shapes. I really enjoyed this exercise, and learned a lot from it as it is.
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This was my first independent project done without a tutorial or instructions to follow. I choose to reference a toy castle due to the large amount of basic primitive shapes in the image. I had a lot of fun modeling this, figuring out dimensions and placement of my geometry. The hardest part of this project for me was simply the scale of the project within the time constraints, because it took much longer than I originally thought it would take to complete this project to my standards. If there was one thing I would change about this project it would be to have the ability to work with more complex shapes, but I'm sure I will get many opportunities later in the year. This project definitely tested my depth perception and ability to work with proportions, and I feel like I learned a lot on the way about how to use these skills. Being able to work off of a reference image without further instruction is a useful skill because when modeling in a professional setting you aren't given step-by-step instructions, you are given a reference sheet or image of an object, character, or scene that you have been asked to model. This project was given with tutorials to follow that showed the building process of a basic 3D snowman and a basic 3D pencil. Learning how to use multiple new primitives, such as cones and cylinders, as well as how to use more tools like the rotate tool or how to copy shapes was fun and interesting. Using multiple primitive shapes to make a more complex one, such as a snowman, is fun, if not slightly frustrating at some points. Keeping track of everything and trying to move multiple parts at once was occasionally difficult, but I had no major issues or setbacks with this project. I really enjoy the modeling process and I look forward to creating more and more complex models as I learn new techniques and skills.
I began this project messing around with a few primitives in 3ds Max to get a feel for the program before I started following the tutorials given to me. I loved modelling the "buildings" and sphere and while it was the easiest part of the assignment, being able to control something as simple as color or size in a medium I have little experience in was exciting. The hardest part of this process for me was animating, where I had to replace the ball at least once to it's starting position because the Auto Key tool wouldn't pick up on me moving it. Learning everything from the beginning in a new program and medium was not incredibly difficult at this stage but I look forward to learning more technical ways of doing things, such as ways to render videos without using the preview tool. Learning to model and animate in a 3D setting is something I would love to get more experience in so that I could eventually learn game design and possibly make a career out of it.
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April 2024
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