In this assignment we were given a series to clips of a race to put together. The focus of this assignment was learning different video effects, such as how to achieve freeze frames or slow motion scenes, as well as more general things such as scrolling credits. I enjoyed learning to to do these things and I found it relatively easy and intuitive to do. What helped me most was just how user friendly Adobe Premier Pro is, and the amount of features that are readily accessible as long as you learn where they are, such as rolling credits being achieved through the simple tick of a box.
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In this assignment I was given a collection of videos clips of a joke being told from one man to another. I had to combine these clips to complete the joke while following the 180 rule-that two speakers have to stay on the same side of the camera through out the conversation. While I was previously aware of this rule and the assignment was relatively easy, it was fun to stage certain emotions during the conversation based on what I could find in the clips. I also had fun thinking of scenarios where and to what effect this rule could be broken in film or animation to signify something subversive and unreal.
In this assignment I was given a collection of clips that I was assigned to arrange into a fluid story while integrating my new knowledge of different transition types, including cuts. During this video I used standard cuts, jump cuts, cut aways, and fade transitions. I did experiment with other transitions like dissolve, iris and wipe transitions between clips but they did not fit with the rest of the video nor the specific scene. This video was more difficult than the previous one I made also using clips and I believe it is because of the limited nature of this assignment, where there were a limited amount of clips, angles, and actions done in the clips, which restricted what I was able to do. Overall, I still really enjoyed working on this and I find video editing and Premier Pro to be very fun.
In this assignment I learned more about how to use premier pro, such as how to use audio and video transitions. I found a series of stock clips that I used to show a lady making a drink. Using videos was slightly harder than images because you had to be more careful about when the clips started and ended to make sure that nothing looked awkward, and the same applied to the music and sound effects. Additionally, when working with videos when I have to crop the videos to match the video resolution I had to be more careful to make sure that when things moved they didn't move out of frame. So far I have really enjoyed working with Premier Pro and I have found it easy to use.
This assignment was my introduction to working in Adobe Premier Pro. Because I have worked with video editing software before I found this software very intuitive and easy to use. I enjoyed working on this and doing video editing, and the most difficult thing about working with this software was parsing the massive amount of options, which the tutorials provided guided me through.
For this assignment I decided to make a mock art exhibition poster showcasing Waterfall, a lithograph by M.C. Escher. I chose this piece because Escher's works feature unique shapes. I chose to do one of his architectural pieces instead of a tessellation. While I am very proud of the final project I found this to be a long and tedious project, partially because of the work I chose to trace. While I feel that this exercise cemented by understanding of how to use the pen tool in Adobe Illustrator, should I have done this project again I would have chosen a simpler piece. For the font on the poster itself I chose to use a sans serif font to match the rectangular architecture of the piece.
This quarter focused largely on creating 2D art with Adobe Illustrator. While I have previously worked with digital drawing programs, I have not had previous experience with Illustrator. I learned how to use multiple tools such as the shape builder and pen tool to create vector graphics. I also learned design principles and techniques, as well has how and when to use text and types of fonts. Though my assigned work this quarter is very basic, I now have a better understanding of vector graphics the the tools used to create them. My favorite feature in Adobe Illustrate is the ability to create pixel art. In addition to digital art I also learned how to unwrap and paint UVWs for 3D models in 3ds Max. I really enjoyed being able to heighten my 3D models and make them more detailed and stylized. 3D modeling continues to be my favorite medium I've worked in in this class, but I also really enjoyed creating pixel art in Adobe Illustrate. Pre-ProductionFor this assignment I used a preexisting character that I had created to be a possible character in a game I thought up. Since the character was already meant to be in a simple 2D game, adjusting the design to work in a pixelated form was very easy. ProductionTo produce this character I began with a tutorial that taught me how to use grids and live painting in Adobe Illustrator. I actually used two layers for this as I do when drawing in other programs so that I could create a rough sketch for an outline, and then work on top of that for the actual piece. Once I had the final outline created and filled in with a base color I began working on adding other flat colors, such as the belly and spots. After I finished this I began working on shading after establishing where I wanted the light source would be. I made the arm and leg that were behind the body entirely shaded to give the character more depth and then went over any areas that would have shadows. I also added a few accessories that were in the initial outline to not only better establish the character themself, but to allow them to stand out among any others. Post-ProductionI scaled my 500 x 500 pixel image to 128 x 128 and 64 x 64 pixel art boards to make sure that it was scalable and that the design would still be cohesive in a smaller more realistic form. ReflectionOut of all the things I've done in Adobe Illustrator this quarter, creating pixel art has definitely been my favorite. I really enjoy character design and pixel art has always been something that I've been interested in but something I wasn't able to do. The one thing I would change about the pixel art of my character is the shape it their face, but I am very happy with their pose and shading.
While working in Illustrator is very different from Photoshop I appreciate the ability of vector graphics to scale, especially when creating art that could be used in games. These sea slugs are part of a larger independent project, I wanted to make sea slugs that looked like they were plush toys, which I accomplished with my new understanding of UVW maps and the Material Editor. I created two versions of a simpler sea slug, and then a more complicated version with the frill sea slugs are known to have. I really enjoyed working on this and in addition to gaining more experience working with unwrapping UVWs I also gained a better understanding of how bump maps work and what intensity to use when working with them. In this assignment I was told to trace logos using the Pen Tool to help solidify my understanding of understanding of how to use it. I tried to choose logos with both curves and straight lines, as well as logos that have separate pieces to them to show the different ways to use the pen tool as well as different levels of complexity. I found the large curves to be the most difficult to do. I liked layering different shapes to create different effects while allowing me to do things such as having a simple circle as a bottom layer to fill in certain areas easier.
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Disclaimer StatementThe views and opinions expressed in this blog are solely those of the author and do not represent those of Chapel Hill HS or Chapel Hill-Carrboro City Schools. CategoriesArchives
March 2024
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