Pre-ProductionFor this assignment I used a preexisting character that I had created to be a possible character in a game I thought up. Since the character was already meant to be in a simple 2D game, adjusting the design to work in a pixelated form was very easy. ProductionTo produce this character I began with a tutorial that taught me how to use grids and live painting in Adobe Illustrator. I actually used two layers for this as I do when drawing in other programs so that I could create a rough sketch for an outline, and then work on top of that for the actual piece. Once I had the final outline created and filled in with a base color I began working on adding other flat colors, such as the belly and spots. After I finished this I began working on shading after establishing where I wanted the light source would be. I made the arm and leg that were behind the body entirely shaded to give the character more depth and then went over any areas that would have shadows. I also added a few accessories that were in the initial outline to not only better establish the character themself, but to allow them to stand out among any others. Post-ProductionI scaled my 500 x 500 pixel image to 128 x 128 and 64 x 64 pixel art boards to make sure that it was scalable and that the design would still be cohesive in a smaller more realistic form. ReflectionOut of all the things I've done in Adobe Illustrator this quarter, creating pixel art has definitely been my favorite. I really enjoy character design and pixel art has always been something that I've been interested in but something I wasn't able to do. The one thing I would change about the pixel art of my character is the shape it their face, but I am very happy with their pose and shading.
While working in Illustrator is very different from Photoshop I appreciate the ability of vector graphics to scale, especially when creating art that could be used in games.
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April 2024
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